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Unity android ndk not found
Unity android ndk not found







unity android ndk not found
  1. #Unity android ndk not found apk#
  2. #Unity android ndk not found Pc#
unity android ndk not found

Nothing works and I'm completely out of ideas. I also couldn't really find any relevant topics on Answers or the forums that were more recent than 2017-2019. Tried selecting the NDK when placed in a directory path with no spaces. Tried replacing the ndk that came installed with with the Android module with the manually downloaded version. Tried downloading the relevant NDK version (r, r) and linking to it (Still doesn't let me select the folder no matter where I browse to).

#Unity android ndk not found Pc#

Tried switching platform between PC and back to Android. Tried changing the Unity version to 2019, and to 2021. I Tried restarting the editor and the computer. When I try to manually browse to the NDK folder (I need the root NDK folder, right? Not platforms or build or anything funny inside it, right?) I get this message "Unable to detect NDK in the selected directory". Please, fix it in Edit / Unity -> Preferences -> External Tools"Īnd when I go and check the preferences I see this.

unity android ndk not found

Now when I try to build I get greeted with the message.

#Unity android ndk not found apk#

I installed the Android modules today on 2020.3.21f1, and managed to build my APK a few times to test, when suddenly it just stopped working after like 5 or 6 builds. I/DEBUG(242): #10 pc 0000d3e0 /system/lib/libc.I've been cracking my head on this issue for hours now, was wondering if anyone had an idea. I/DEBUG(242): #06 JobQueue::ExecuteJobFromHighPriorityStack() I/DEBUG(242): #05 JobQueue::ExecuteJobFunc(JobInfo*) I/DEBUG(242): #04 AnimationPlayable::PrepareAnimationEvents(float, dynamic_array&)

unity android ndk not found

I/DEBUG(242): #03 AnimationPlayable::PrepareAnimationEvents(float, dynamic_array&) I/DEBUG(242): #02 AnimationPlayable::PrepareAnimationEvents(float, dynamic_array&) I/DEBUG(242): #01 AnimationPlayable::PrepareAnimationEvents(float, dynamic_array&) I/DEBUG(242): #00 AnimationPlayable::PrepareAnimationEvents(float, dynamic_array&) I/DEBUG(242): #10 pc 0000d3e0 /system/lib/libc.so (pthread_create+240)Īfter you execute the command with each memory address, you get the proper call stack when the app crashed: I/DEBUG(242): backtrace: I located manually with this path ' C:\Program Files\Unity\Hub\Editor\2019.3.0a4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\ ', error window (screenshot 4). Checked in ' Preferences/External Tools/ ' (screenshot 3). I/DEBUG(242): #02 pc 006d4c0c /data/app-lib/com.u.demo-1/libunity.so Tried to ' Build ' and ' Build & Run ', not working (screenshot 2).









Unity android ndk not found